Thursday

Artefact 5/6

Artefact 5 and 6 are very similar.Artefact 6 is basically just advancing on the features of PPT Improvement Programme,i am also attempting to develop this, i have used the JavaScript files from Robbe D Morris' website for the percentage sliders available at

http://www.eggheadcafe.com/articles/20030320.asp.

One of the key features that has been advanced is the notifications panel at the bottom of the website. This would intended to identify the weaker qualities for the student and offer help in these specific areas. These would include direct links to software's that would help.
Therefore if reading skills had only improved by 5% then there would be a link t a peice of reading software that they use in the school.

Artefact 5


Here is a prototype image design of the application that i intend on creating, this is the students version of the application, where they can see the thresholds, remember there will be a teachers version so that they can set the score and also a parents version so that they can set the thresholds.

Artefact Five

To improve upon the fourth artefact I have decided to open it up slightly more. By this I mean not only focusing on social skills improvements but also academic improvements. The concept i have come up with is this...

asically it is an application to improve children's qualities both academically and socially in and out of school time. This idea includes input from teacher pupil and parent.
The parent sets a target of improvement (say 70% improvement required in reading skills)
the teacher increases or decreases improvement relative to students progress as a percentage once a term
the child can log into a page to see their percentage of improvement and their target percentage
once the pupil reaches the percentage required they can receive some sort of reward off their parent (set privately at home)
the teacher and parent can encourage improvement with the incentive of a reward
The areas the child is struggling with, they will be notified on their page with links to software which will help them improve and boost their score for the next term

This includes the three subject pupil teacher and parent. They can all work together to help improve all aspects of the children.

Artefact 5

Thinking back to working on social app i realised that it was a one way cycle between the parent and the child this is represented by the below diagram.



I experimented creating a diagram for how i would like my next design to be, this is represented by the diagram below. As you can see it now includes three parties teacher pupil and parent. The diagram shows the outside of the triangle with each erson offering support in some way for the child to reach the goal. The inside of the triangle represents the parent and teachers relationship working together to help the child reach the goal, whch would be the reward.

Artefact Five

My Research has began for artefact 5, I would like to advance SocialApp in a way so that it is more practical. Having Discussed with my Tutor Simon Perkins maybe it would be nice to set academic goals hat could be monitored during school time, and also monitoring in the home with the parent after school.
I will be looking into the relationship between the pupil-teacher-and Student over the next few days to see how this relationship could benefit social app.
There is a nice quote by John. Walecka of Lincoln School Wisconsin USA to begin the research.
“The teacher’s relations with the child and with the parent do much to set the tone of the pupil’s reactions to the school situation and, consequently, to determine the growth of the child in desirable directions.”

J.Walecka http://www.jstor.org/pss/997127

Artefact Four



Here is my fourth artefact. IT is the prototype for an application, it is pretty self explanatory once you go on the app. Basically just work through the stages for the child to receive the rewards. The idea is to set a balance between gaming and socialising for those children who spend a significant amount of time on computer games. To view the prototype please visit

http://www.willgilberthorpe.co.uk/socialapp/

Artefact Four Inspiration


Here is some more inspiration with the app iEarned That where the parent sets the child goals such as homework, with a reward of going to the circus etc..
Tis is represented by a jigsaw puzzle, once a goal is set the a peice of the jugsaw is layed, once the jigsaw is complete the reward happens, and represents what is in the jigsaw, with the above example being a visit to the circus.