Artefact 5 and 6 are very similar.Artefact 6 is basically just advancing on the features of PPT Improvement Programme,i am also attempting to develop this, i have used the JavaScript files from Robbe D Morris' website for the percentage sliders available at
http://www.eggheadcafe.com/articles/20030320.asp.
One of the key features that has been advanced is the notifications panel at the bottom of the website. This would intended to identify the weaker qualities for the student and offer help in these specific areas. These would include direct links to software's that would help.
Therefore if reading skills had only improved by 5% then there would be a link t a peice of reading software that they use in the school.
Thursday
Artefact 5

Here is a prototype image design of the application that i intend on creating, this is the students version of the application, where they can see the thresholds, remember there will be a teachers version so that they can set the score and also a parents version so that they can set the thresholds.
Labels:
Personal Research Project
Artefact Five
To improve upon the fourth artefact I have decided to open it up slightly more. By this I mean not only focusing on social skills improvements but also academic improvements. The concept i have come up with is this...
asically it is an application to improve children's qualities both academically and socially in and out of school time. This idea includes input from teacher pupil and parent.
The parent sets a target of improvement (say 70% improvement required in reading skills)
the teacher increases or decreases improvement relative to students progress as a percentage once a term
the child can log into a page to see their percentage of improvement and their target percentage
once the pupil reaches the percentage required they can receive some sort of reward off their parent (set privately at home)
the teacher and parent can encourage improvement with the incentive of a reward
The areas the child is struggling with, they will be notified on their page with links to software which will help them improve and boost their score for the next term
This includes the three subject pupil teacher and parent. They can all work together to help improve all aspects of the children.
asically it is an application to improve children's qualities both academically and socially in and out of school time. This idea includes input from teacher pupil and parent.
The parent sets a target of improvement (say 70% improvement required in reading skills)
the teacher increases or decreases improvement relative to students progress as a percentage once a term
the child can log into a page to see their percentage of improvement and their target percentage
once the pupil reaches the percentage required they can receive some sort of reward off their parent (set privately at home)
the teacher and parent can encourage improvement with the incentive of a reward
The areas the child is struggling with, they will be notified on their page with links to software which will help them improve and boost their score for the next term
This includes the three subject pupil teacher and parent. They can all work together to help improve all aspects of the children.
Artefact 5
Thinking back to working on social app i realised that it was a one way cycle between the parent and the child this is represented by the below diagram.

I experimented creating a diagram for how i would like my next design to be, this is represented by the diagram below. As you can see it now includes three parties teacher pupil and parent. The diagram shows the outside of the triangle with each erson offering support in some way for the child to reach the goal. The inside of the triangle represents the parent and teachers relationship working together to help the child reach the goal, whch would be the reward.

I experimented creating a diagram for how i would like my next design to be, this is represented by the diagram below. As you can see it now includes three parties teacher pupil and parent. The diagram shows the outside of the triangle with each erson offering support in some way for the child to reach the goal. The inside of the triangle represents the parent and teachers relationship working together to help the child reach the goal, whch would be the reward.
Labels:
Personal Research Project
Artefact Five
My Research has began for artefact 5, I would like to advance SocialApp in a way so that it is more practical. Having Discussed with my Tutor Simon Perkins maybe it would be nice to set academic goals hat could be monitored during school time, and also monitoring in the home with the parent after school.
I will be looking into the relationship between the pupil-teacher-and Student over the next few days to see how this relationship could benefit social app.
There is a nice quote by John. Walecka of Lincoln School Wisconsin USA to begin the research.
“The teacher’s relations with the child and with the parent do much to set the tone of the pupil’s reactions to the school situation and, consequently, to determine the growth of the child in desirable directions.”
J.Walecka http://www.jstor.org/pss/997127
I will be looking into the relationship between the pupil-teacher-and Student over the next few days to see how this relationship could benefit social app.
There is a nice quote by John. Walecka of Lincoln School Wisconsin USA to begin the research.
“The teacher’s relations with the child and with the parent do much to set the tone of the pupil’s reactions to the school situation and, consequently, to determine the growth of the child in desirable directions.”
J.Walecka http://www.jstor.org/pss/997127
Labels:
Personal Research Project
Artefact Four

Here is my fourth artefact. IT is the prototype for an application, it is pretty self explanatory once you go on the app. Basically just work through the stages for the child to receive the rewards. The idea is to set a balance between gaming and socialising for those children who spend a significant amount of time on computer games. To view the prototype please visit
http://www.willgilberthorpe.co.uk/socialapp/
Labels:
Personal Research Project
Artefact Four Inspiration

Here is some more inspiration with the app iEarned That where the parent sets the child goals such as homework, with a reward of going to the circus etc..
Tis is represented by a jigsaw puzzle, once a goal is set the a peice of the jugsaw is layed, once the jigsaw is complete the reward happens, and represents what is in the jigsaw, with the above example being a visit to the circus.
Labels:
Personal Research Project
More Inspiration Artefact 4

Above is an image of the app called MY LIFE RANK.
This app allows yu to set specific goals for yourself and for friends. This then detirmines your rank once the challenges are completed.
This has given me inspiration for the next artefact which will be the fourth.
I will be creating an application with specific goals. The theme of these goals will be test on social situations. The test will be aimed at children and judged by parents.
The child will be enticed by a reward which should hopefully help out by improving social life
Labels:
Personal Research Project
Inspiration for artefact Four
http://www.youtube.com/watch?v=u2U1TjUO-VM
This video on children who are home schooled is the inspiration for my fourth artefact.
It is nothing to do with being home schooled but i like the idea of stage by stage help for children who need to go out and socialise more.
My artefact will also be aiming to help children who have addiction to computer games. Well addiction is quite a strong word, maybe a better phrase would be 'over users of games'
This video on children who are home schooled is the inspiration for my fourth artefact.
It is nothing to do with being home schooled but i like the idea of stage by stage help for children who need to go out and socialise more.
My artefact will also be aiming to help children who have addiction to computer games. Well addiction is quite a strong word, maybe a better phrase would be 'over users of games'
Labels:
Personal Research Project
Friday
Mobile Site
Ok so iv moved on to the mobile site for a couple of days, just inserted the image jquery slider, I reduced the pictures down to size and cropped them so that the important information could still be seen. See the below image.
Labels:
Hands On
Wednesday
Hands On Update
There have been a few changes made to the Hands On client website Mainly style changes and moving around some of the div boxes. this has also happened mainly on the index page.

I have included a speech bubble with a quote from a client.The icons for facebook and twitter have changed and included in the footer, the blog has also been changed so that posts can be deleted by my client.

I have included a speech bubble with a quote from a client.The icons for facebook and twitter have changed and included in the footer, the blog has also been changed so that posts can be deleted by my client.
North Midlands Elite Development Centre
Posts have been a bit less frequent recently as i have had an external poject as well as my client and prp to be getting on with. check out the new website at
www.northmidlandselitedevelopmentcentre.co.uk
www.northmidlandselitedevelopmentcentre.co.uk
Labels:
NMEDC
Monday
Artefact 3

Above is the document that I will be handing out to the school. The instructions will be for the children to have a conversation and copy down what they have said to each other in the speech bubbles. Each will take it in turn to fill in one of the bubbles.
The scenario will be 'a conversation you would have in the playground'
I have set out the document to be plain, so that this does not pucsh the children towards one subject.
Artefact 3
Meanwhile thinking up a new question I am beginning the design of the third artefact.
My main aim from the artefact is to see the way that children socialise between each other. I would like to prove that children are less social because of gaming. I would also like to see the way the children converse with text, so that i could see examples of text abbreviations/ slang etc.
I believe that the best way to do this would be to have the children in pairs, and let them converse but also write down what they have said in speech bubbles. I will make sure that they are free to talk about whatever they like, they will not be observed because this will move away from the point of the artefact. I will set the scenario as the playground and let them free to speak and write what they please to each other.
My main aim from the artefact is to see the way that children socialise between each other. I would like to prove that children are less social because of gaming. I would also like to see the way the children converse with text, so that i could see examples of text abbreviations/ slang etc.
I believe that the best way to do this would be to have the children in pairs, and let them converse but also write down what they have said in speech bubbles. I will make sure that they are free to talk about whatever they like, they will not be observed because this will move away from the point of the artefact. I will set the scenario as the playground and let them free to speak and write what they please to each other.
Labels:
Personal Research Project
Moving on to artefact 3
For my personal research project i am looking for the subject area where the problem is. This should be a specific problem and as i move through each artefact, this should get more specific until i can attempt a solution at the problem. As i have explained in the previous post, i was proved very early that the subject area was not too much of a problem.
However the most interesting pieces of information that was called to my attention from the previous artefacts, which was the socialisation of children. Mrs White had explained that she has seen a significant difference with the way children talk, play and write.
She explained that children were less social in the playground there is more fighting (play fighting) specifically between the young boys. They often used text messaging abbreviations in their writing such as, you/U and LOL for laugh out loud.and finally there is more references to gaming in their story writing, for example the settings could be a war/battle field, or one specific example was jumping on cloud to cloud and more references to Super Mario.
This then tells me that it is gaming that is having this effect on the children and not the learning. Therefore inn order to reach the specific problem i have got no other choice than to reword/change the original question!
the areas of interest, are no longer between the thinking and learning of children compared to traditional methods. It has shifted towards, socialisation, gaming and parenting.I will have a think about the re-worded question and post it on the blog at a later date.
However the most interesting pieces of information that was called to my attention from the previous artefacts, which was the socialisation of children. Mrs White had explained that she has seen a significant difference with the way children talk, play and write.
She explained that children were less social in the playground there is more fighting (play fighting) specifically between the young boys. They often used text messaging abbreviations in their writing such as, you/U and LOL for laugh out loud.and finally there is more references to gaming in their story writing, for example the settings could be a war/battle field, or one specific example was jumping on cloud to cloud and more references to Super Mario.
This then tells me that it is gaming that is having this effect on the children and not the learning. Therefore inn order to reach the specific problem i have got no other choice than to reword/change the original question!
the areas of interest, are no longer between the thinking and learning of children compared to traditional methods. It has shifted towards, socialisation, gaming and parenting.I will have a think about the re-worded question and post it on the blog at a later date.
Labels:
Personal Research Project
Artefact 3
After artefact 2 i am a little stuck as to where to go. It seems that there is not a problem with learning technologies in primary schools. This is interesting for me because my research question has been dismissed!
My Question:
How can new technologies be used to enable new ways of thinking and working to enhance the learning in a primary school environment, when compared to traditional methods?
I was trying to prove that technologies were not helping children advance in learning however I have been proved wrong. My research document concluded that there where both good and bad traits for technological learning. I then asked Mrs White who believed that technology was helping the students, which was also the view of 90% of the teachers in the survey...
my results from the first artefact also show that during school time the children are not sat in front of a computer for any significant amount of time. 1-3 hours a week was the set standard, and therefore i do not believe that this is a significant enough amount of time to have any effect. I was expecting that children would be using computers 1-3 hours a day!
My Question:
How can new technologies be used to enable new ways of thinking and working to enhance the learning in a primary school environment, when compared to traditional methods?
I was trying to prove that technologies were not helping children advance in learning however I have been proved wrong. My research document concluded that there where both good and bad traits for technological learning. I then asked Mrs White who believed that technology was helping the students, which was also the view of 90% of the teachers in the survey...
my results from the first artefact also show that during school time the children are not sat in front of a computer for any significant amount of time. 1-3 hours a week was the set standard, and therefore i do not believe that this is a significant enough amount of time to have any effect. I was expecting that children would be using computers 1-3 hours a day!
Labels:
Personal Research Project
Artefact 2
I created a survey including the same questions as i had asked the headteacher mrs White of Gorsey Brigg Junior School. I sent out the survey to random primary schools in the Yorkshire and Nottinghamshire regions of the UK. I received 21 responses in total, i have displayed some of the more interesting results below in tabulated format.


I asked the participants what they have notice change in terms of socialisation between the children. below is a round up of the best responses.


I asked the participants what they have notice change in terms of socialisation between the children. below is a round up of the best responses.
Labels:
Personal Research Project
App Design
So thinking ahead about my PRP Project, i have an app in mind. The thought of mking an app scares me therefore i will begin by creating a prototype. I realise that ipad iphone etc does not support flash. However an easy way round this would be to use the i pad peek link, this will give an examle and will allow me to create and test the prototype.
I have shown an example of the flash in ipad peek in the image with my piracy project.

=D 100th Post Yeahh
I have shown an example of the flash in ipad peek in the image with my piracy project.

=D 100th Post Yeahh
Labels:
Personal Research Project
Thursday
Twitter feed JavaScript JSON

I have finsished my twitter feed which is to go into the footer of every page of the website, the image is above, just need to style it now :D
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Hands On
Tuesday
Artefact 2
Since completing artefact one I have decided that the one opinion is not really enough. I need more data so that I can move forward with my investigation. I have decided to create a questionnaire with very similar questions to what I asked Mrs White in the previous artefact.
Labels:
Personal Research Project
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